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AGUS is a fast-paced rogue-lite game project I'm still working on. Its specific feature is the way you progress through the rooms by moving the "board" right or left. You get 15 minutes to gather as many upgrades as you can before a final boss appears.
MY TASKS :
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designed and programmed a procedural based mapping system, several IAs and an upgrade system
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worked on the UI, the artistic direction and the animations
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composed the soundtrack and produced the sound effects
Platform : PC Duration of the project : Work in progress Role : SOLO PROJECT
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