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Platform : PC       Duration of the project : 8 months       Role : Game Designer & Level Designer

    Aube is a "zelda-like" game inspired by Hyper Light Drifter and the drawer Moebius. In this game, you embody a mysterious robot carrying a new born child with him, in a desertic and solitary environment.

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    The game alternates between two phases. During the first one, which is calm and contemplative, you wander around, exploring a world filled with remains of the past. As you encounter an enemy however, the second phase begins. It is much more intense and skill-demanding. The combat system is inspired by fencing, where the two duellists wait for the right moment to strike.

My TASKS :

  • designed a system of combat linked to modular AI's

  • designed the levels and the rythm of the experience

  • reated the story and the narrative background of the game

  • integrated assets and took care of the world building

  • composed the soundtrack and produced the sound effects

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