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Platform : PC Duration of the project : 8 months Role : Game Designer & Level Designer
Aube is a "zelda-like" game inspired by Hyper Light Drifter and the drawer Moebius. In this game, you embody a mysterious robot carrying a new born child with him, in a desertic and solitary environment.
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The game alternates between two phases. During the first one, which is calm and contemplative, you wander around, exploring a world filled with remains of the past. As you encounter an enemy however, the second phase begins. It is much more intense and skill-demanding. The combat system is inspired by fencing, where the two duellists wait for the right moment to strike.
My TASKS :
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designed a system of combat linked to modular AI's
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designed the levels and the rythm of the experience
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reated the story and the narrative background of the game
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integrated assets and took care of the world building
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composed the soundtrack and produced the sound effects
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