WORK IN PROGRESS
Platform : PC Duration of the project : 8 months Role : designer / Producer
Brume is a competitive multiplayer fighting game mixing dynamics of the MOBA and the strategic FPS genres. It is a 3 vs 3 manhunt in a small arena, covered with thick mist. Each team is composed of two fighters and a guide, called Wu Xin. The goal of the game is to take down the enemy Wu Xin while protecting your own.
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The game's aesthetics and symbolism takes a deep inspiration from Chinese and especially Taoist mythology. Each character portrays an allegory of a great concept inspired by Taoist beliefs through their appearance and gameplay. The game offers an original take on information gathering, relying much more on sounds and team communication. Mixed with a punitive and exigent fighting system, this balance rewards the team which coordinates the best.
MY TASKS :
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worked on on the sound design to support the stressful experience we want to create
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currently designing the arena's navigation and scale, including several objectives
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designed the in-game UI and the amount of information delivered to the player depending on their situation
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taking care of the producing, establishing milestones and monitoring the team to maintain efficient work and cohesion
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currently designing and balancing the combat dynamic, through the combat system, the information gathering system, and the level design
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created a systemic storytelling through the several symbols supported by each element of the game