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FEATURED IN

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Platform : MOBILE       Duration of the project : 3 months       Role : Game Designer & Level Designer

     Oni Hunter is a puzzle-stealth mobile game. Its prototype reached the 12th place out of 3000 participations in the Ludum Dare 41. You play as an assassin in a japanese cyber punk world. Your mission is to infiltrate buildings full of enemies and to eliminate them without getting detected. To clear a building, you must fight your way to the top, each floor offering you a challenging puzzle to finish.

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   This puzzle game is based on systemic interactions between you, the enemies and the objects present in the levels. In a limited number of actions, you have to kill the targets while making sure to get back to the elevator which allows you to progress to the next level.

MY TASKS :

  • designed a precise set of logical rules and interactions to create a systemic structure for the puzzles

  • took care of the design and the production of the puzzles

  • co-designed the usability and the interface of the game

  • co-designed a monetary system

  • composed the soundtrack and produced the sound effects

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